Thursday, 18 December 2014

3D animation


   


Unit 52 3D Computer Animation


Character rigging

I was able to rig a character by taking a figure/body and then creating a skeleton replica consisting of jointed ligaments. The two are then merged to form a fleshed body with joints and a skeleton that can be manipulated in much similar ways to a real skeleton. This of course allows for a much more realistic movement in the figure and helps animate actions that otherwise would take much time to line upi and animate each shot.





Animation technique testing

This is a basic rolling animation little more then a motion tween in a sense. the ball itself is rotating on its axis and and the ball itself is being moved on another giving the impression of rolling. The rise and lower works the same way only the motion is sped up or slowed giving the impression of struggle and momentum.





This technique was actually really simple and works by merging an explosion SFX with any object forming a large explosion. The results can be modified by tweaking the X debris and the Y debris and the size of the particles to form different breaks and explosions. The colour change was also really simple and boils down to telling the object to change from one colour to the other over a set period of time, in this scene about five seconds. The spelling out of the name also works similarly to the spelling only you're telling the object to change its shaping over the 5 seconds or so.



3D models






music 
I developed a soundtrack for my animation to give it some more life and a sci-fi feeling. The soundtrack was developed in Soundation a free online music making software the comes with many free pre-uploaded assets.





storyboard









Animation proposal
3D animation

Unit 52

Student name: Scott Yates

Project name: 3D space battle animation

Brief description

My animation will be a futuristic space battle scene that will last roughly two minuets and is inspired by the sci-fi battles from films such as star wars, throughout my scene will be using different camera angles and shots to show off the vastness of space and to try and capture as much action as possible. The animation will show off as many of my modelled ships and my various animation skills I’ve learnt thus far.

Things I need to learn

I need to learn how to manipulate cameras in shapes to get good camera angles and shots for scenes. I also need to practise splicing animation and still images together in movie maker
 



















Research-how 3D animation used in industry

Gaming
3D animation is used in gaming to give players/characters motion and movement. Over the years new generations of game designers have tried to practise and perfect a smooth animation, today normally operating at 60fps at 1080p and is the custom gamers have become use to. Movement in the models and how flexible the joints are has also improve through the years as can be seen in the two comparisons above. in the older game (urban chaos) the animation is notably weaker and stiffer as the characters don't move as natural as they do in the top example (watchdogs) where the animation has been refined thanks to collision technology, the characters have a smoother more realistic looking flow and movement about them and more "rag doll" then the older game.






T.V./Film
3D animation has been used in T.V and film for a while now and has been entertaining and impressing audiences with ever growing realism in movement and detail in characters to give them a fluid and life like appearance. However 3D animation can be used in different art styles as well as just realism, the Japanese animation style "Anime" can be seen in some 3D animations for example "Sky land " which is listed below. £d can be used all different art forms all over the world and for different audiences from child- friendly to realistic and mature.





Advertising
3D animation has been used in advertising for around 15 years now and is used to advertise all sorts of products from toothpaste to car insurance, tires, sweets etc. 3D animation is used in place of actors for various reasons, for example the product may call for a cartoonist/ comedy appeal to grab attention or to  hace characters do things that would necessarily be to clunky or awkward for actors, or the company may not want to use/pay for actors to begin with.


Interior design

With the help of software packages designed specifically for this field, interior designers can see rooms they create right on their computers.  This can give a more accurate idea of how well a design would work in specific rooms, how it can be visualised, etc.  Similarly, architects extend similar technology to the buildings they design, and shipbuilders the same with the vehicles they create.  Carmakers, bicycle designers, computer chip fabricators, and any other field that produces physical and manufactured objects can benefit from 3D animation.




virtual reality (oculars rift)
Due to the recent improvement to 3d animation, we are now able to experience a new world and perceptive thanks to the oculus rift and similar virtual reality systems. Gamers around the world have been able to experience new games as if they themselves were there. Virtual reality also opens the door to an entirely new way for students in education (other then just programming) with this technology 










mood boards

Drawing













Inspiration

below are a series of videos depicting battles which i took inspiration from. The dynamic shots and multiple scenes of pact action while also being quite stationary leaves a wide, dim but impressive battle and scene. The dynamics of the ship and sheer size comparison gives the viewer a impression of intimidation and wow factor as camera angles can capture the action and the the while sometimes not needing to move at all bar perhaps a tracking shot. this allows a combination of the overwhelming size and the battle  which helps portray to the viewer these giant battles with different emotions of excitement.











walk cycle
 


3D animation

I used many of the skills I learnt not only to model my ships but for the animation. The animation itself mostly consists of  basic level moving but i relied on camera movement and certain effects to improve the short film. I used the explosion effects for the title and ships to show their detonation and i gave cameras a path to be able to rotate around and move with the action to capture it from multiple angles.





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